Needs a main-menu button ingame (had to reload 5 times before I setteled on the first pair (Vertalist + Dronicle)).
The second fight is way to hard (for being the second one) - I had to grind the first fight quite a bit before I could do the second one...
Being able to have more then one save game would be nice, but I guess it adds quite a lot of work?
The battle result screen could either need a "click and it shows up instantly"-option or a menu option to instantly display stuff. It was the most displeasing screen of all (to me).
The Vertsomething class needs more weapons - dealing 90 dmg with the standart one till lvl 19 then doing ~300 at level 20 with the new one (had +5str/dex in the first and +10 str/dex in the second). Make it 3 slots maybe?
Now come a few nitpicky things:
Why am I allways told +2 SP every levelup IF IT'S ALLWAYS THE SAME ANYWAY?
The cogs in the after battle screen don't fit ^^.
Why is there a money found and a total money display in the battle-results screen? Merge it into "previous + loot" or "previous + loot = total".
The enemies aren't listed the the same way in the target menu (for attacking) as they are shown in the screen. Would be cool if the top monster would be the top monster and not the middle one. I know there are those huge crosshairs but still.
How do I determine whether an enemy is an Elcin type or whatever? Are there only Elcins on that Elcin planet? If yes is that lame? Yes it is. does that mean increasing my damage against Elcin is somewhat pointless? I guess. Do I know that? No I'm still busy grinding levels.
World 1:
LEVEL 4: 3 creeps which each has a (quite high as it seems) chance to stun is quite annoying (near perma stun) against two chars - in a three on three it would be OK.
LEVEL 5: The direct damage of the posion shot is way more potent then the DoT .... or does it stack? I don't know I killed em barely fast enough (in my 3rd turn - nigh 0 HP left on me).
LEVEL 6: Outright killed me (party level 16) - so I went back to grinding again (same as dieing to LEVEL 2 nigh instantly...).
LEVEL 7: Is comparatively weak compared to the 6 - no special abilities that disable my special abilities make this fight a joke. The difficulty jumps a lot in this game...
World 2:
Level 1: Lulwhud? 3*1000 hp? - no biggie.
Level 2: DAFUQ? 5000!!! HP. THATS 1k more then the boss 2 (!!!) levels earlier...
Zekyrion
where